Subspace by Maelstrom

Live graphics. Connected.

Data in motion. Control in your hands.

Subspace is Maelstrom’s web-based graphics and live-data system. It brings operator dashboards, overlays and production data together for broadcasts, venue screens and remote contributors, with projects configured for each show.

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Concept illustration of orange data paths passing through the Subspace bracket symbol to three broadcast screens.
Concept illustration · Connected data and broadcast graphics
  • Live data
  • Operator control
  • Broadcast graphics

Try the workflow

Live data. Operator control.

Watch sample data update the graphic automatically. Hide or show the graphic, or apply a manual value and return to the feed. This illustration demonstrates the workflow; each show has its own dashboard and graphics.

Interactive illustration · sample data

Sample feed updates every 3 seconds.

01 / Live data

Sample game-state feed

Receiving simulated updates

Boss health
78%
Attempt
42

Sample game data feeds the graphic as the encounter progresses.

02 / Operator controls

Choose what goes on screen.

Set the graphic’s value while keeping the source data intact.

03 / Sample broadcast output

Following sample feed

Example encounter · sample data

Progression update

Boss health
78%
Attempt
42

The graphic follows the sample feed automatically.

Subspace in production

Behind the graphics.
Inside the broadcast.

Selected controls from Team Liquid’s Race to World First deployment, alongside a frame from the broadcast. Live numbers become part of the viewing experience.

01 / Operator viewActual product

Focus on what’s live.

Select the current encounter and monitor the numbers that feed the show.

Detail from the real dashboard: the Current Boss selector with a manual selection.
Detail from the real dashboard: world rank, pull count and best percentage fields.
Selected areas of the original operator dashboard.
02 / On the broadcastTeam Liquid · RWF
Team Liquid’s Race to World First broadcast showing guild standings on the left and boss health, encounter time and pull count along the bottom.
Boss health, pull count and guild standings. Watch the original clip

Two views of the same production, captured at different moments.

Explore the production

The graphics system

Configured for
your production.

Run Subspace locally or in the cloud. Maelstrom configures the graphics, data connections and operator controls around each show.

  1. Control graphics in a browser

    Manage names, lower thirds, timers and graphic states from an operator dashboard, with manual overrides and visible update states.

  2. Connect APIs and show data

    Bring in game state and external API data, or upload CSV datasets that fill related player, talent and production details.

  3. Support multiple feeds

    Create separate dashboard and overlay packages for side streams, language feeds and test environments within a project.

  4. Connect to show controls

    Use Subspace’s API with Bitfocus Companion to include graphics and data actions in macros alongside OBS and other production tools.

Subspace demo

Bring us the workflow slowing your production down.

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